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Wii Remote + IR working with Torque Game Engine

17 December, 2006 (23:11) | Games, Mac, osx, wii

Status of my project to integrate the Wii remote with the Mac OSX Torque game engine: done!

Sunday night I got everything working. With the homemade sensor bar over the monitor, the IR code added to the game engine, and some decent AI opponents added to the game, it was finally ready.



(There’s also a higher quality QuickTime movie if you prefer that.)

Running around the game world and blasting Orcs with just the Wiimote is pretty fun. I’m going to try to reduce the sensitivity a bit, change the Wiimote to use one-dot mode (so you don’t have to back off three feet from the computer), and cleanup the assets for a binary release. That’s right, you get to play it too.

If you want more technical info, keep an eye on my .plan at GarageGames where I’m planning on posting the source code to everything I’ve done. And let me also add that everything I’ve done is possible thanks to the DarwinRemote folks. At this point I have absolutely shredded their code into little bits, but without it I would have been stuck tracing bluetooth packets and given up long ago.

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